Maya 2020 fundamentals - modelling the real world
Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
# 1 16-08-2004 , 05:19 PM
halosk8er01's Avatar
Registered User
Join Date: Aug 2004
Posts: 1

Im new here

i'v bin using 3ds max and i moved to maya and i was wondering how to Tessellate the object.

# 2 17-08-2004 , 03:44 AM
Registered User
Join Date: Dec 2002
Location: east coast
Posts: 84
i'm a max and maya user, but i dont' use tesselate much in max, but i think in maya it's polygons->triangulate. if that doesn't please you you can try edit polys-> subdivide.

strytus

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