Maya 2020 fundamentals - modelling the real world
Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
# 16 28-02-2008 , 07:07 AM
Mickeal_alex's Avatar
Registered User
Join Date: Jan 2007
Location: Romania
Posts: 289
Thanks alot guys for the comments. Maybe i will tweake the interiors but after i will finish the car.


Using the latest version of Maya!!!!
My ultimate goal is perfection!!!!
# 17 28-02-2008 , 10:31 AM
publicFunction's Avatar
Senior Software Developer
Join Date: Jan 2005
Location: Livingston, Scotland
Posts: 1,701
Everything looks ok, but I would avoid putting too much of the same thing in your Portfolio. You have 4 or 5 renders of the same house, pick 1 or 2 and then use the other. And its good to see your car coming along so well, I cant see the issue with the front of the car, maybe the wire is hiding it. I thought it looked good.

Did you use polys only or did you start the NURBS first, for the car?

Good Luck


Chris (formerly R@nSiD)
Twitter
When the power of love overcomes the love of power the world will truely know peace - Jimmy Hendrix
Winner SM VFX Challenge 1
3rd Place SM SteamPunk Challenge (May 2007)
# 18 28-02-2008 , 10:35 AM
Mickeal_alex's Avatar
Registered User
Join Date: Jan 2007
Location: Romania
Posts: 289
I like to start with a single polygon plane of 1 division and fit it to the image planes and then just extract the edges and match the flow untill i get what you see.


Using the latest version of Maya!!!!
My ultimate goal is perfection!!!!
# 19 28-02-2008 , 10:48 AM
publicFunction's Avatar
Senior Software Developer
Join Date: Jan 2005
Location: Livingston, Scotland
Posts: 1,701
Thats cool, was just being nosey :attn:


Chris (formerly R@nSiD)
Twitter
When the power of love overcomes the love of power the world will truely know peace - Jimmy Hendrix
Winner SM VFX Challenge 1
3rd Place SM SteamPunk Challenge (May 2007)
# 20 28-02-2008 , 11:48 AM
alexanderH's Avatar
Subscriber
Join Date: Sep 2007
Location: Mississauga, Ontario, Canada
Posts: 450
the thing that popped out at me of your interiors was the repetition of textures.
The floor texture is overly repetitive, infact all of you textures that have a wood grain (the little cabinet) and the floor, seem to reuse the same texture too many times in one render.
If you are rendering just those shots, you should tweak the textures to look scattered and varied for a more natural and realistic look.

Otherwise things are looking really good.


Peace, love and Anarchy~~~~~~~
______________________________
Wip:
iMac
Full House Project
Arch Viz Reel

My Website is Finally Back up!

“Welcome to the Internet. Where the men are men, the women are men, and the children are FBI agents.”
# 21 29-02-2008 , 12:08 AM
Mickeal_alex's Avatar
Registered User
Join Date: Jan 2007
Location: Romania
Posts: 289
Here is an update on the car

Attached Thumbnails

Using the latest version of Maya!!!!
My ultimate goal is perfection!!!!
# 22 29-02-2008 , 08:13 AM
Mickeal_alex's Avatar
Registered User
Join Date: Jan 2007
Location: Romania
Posts: 289
Another update

Attached Thumbnails

Using the latest version of Maya!!!!
My ultimate goal is perfection!!!!
# 23 29-02-2008 , 11:33 AM
alexanderH's Avatar
Subscriber
Join Date: Sep 2007
Location: Mississauga, Ontario, Canada
Posts: 450
it is really starting to shape up dude. Keep up the good work!

-Alexander


Peace, love and Anarchy~~~~~~~
______________________________
Wip:
iMac
Full House Project
Arch Viz Reel

My Website is Finally Back up!

“Welcome to the Internet. Where the men are men, the women are men, and the children are FBI agents.”
# 24 29-02-2008 , 09:17 PM
Mickeal_alex's Avatar
Registered User
Join Date: Jan 2007
Location: Romania
Posts: 289
Thanks, here is how it looks in the back

Attached Thumbnails

Using the latest version of Maya!!!!
My ultimate goal is perfection!!!!
# 25 01-03-2008 , 09:40 PM
Mickeal_alex's Avatar
Registered User
Join Date: Jan 2007
Location: Romania
Posts: 289
Update front

Attached Thumbnails

Using the latest version of Maya!!!!
My ultimate goal is perfection!!!!
# 26 01-03-2008 , 09:42 PM
Mickeal_alex's Avatar
Registered User
Join Date: Jan 2007
Location: Romania
Posts: 289
And here is the wireframe. Also there is a little bit of clumpy look in the front part of the car on that square under the head light

Attached Thumbnails

Using the latest version of Maya!!!!
My ultimate goal is perfection!!!!
# 27 02-03-2008 , 12:56 AM
Mayaniac's Avatar
As Zbrushiac sounds stupid!
Join Date: Nov 2007
Location: Derby
Posts: 1,241
This is coming along nicely!

The model looks nice and relatively clean.

Nice work!


www.stevenegan-cgi.com

"Your weapons are no match for ours! People of Mars, surrender!"
"Um, this isn't Mars. This is Earth."
"Earth? Earth-with-nuclear-weapons Earth?"
"Yes."
[long pause] "Friend!!"
# 28 02-03-2008 , 08:46 PM
Mickeal_alex's Avatar
Registered User
Join Date: Jan 2007
Location: Romania
Posts: 289
Today's update. The thing that was really fun to do were the rims on the wheel

Attached Thumbnails

Using the latest version of Maya!!!!
My ultimate goal is perfection!!!!
# 29 02-03-2008 , 08:48 PM
Mickeal_alex's Avatar
Registered User
Join Date: Jan 2007
Location: Romania
Posts: 289
Here is how the wheel looks

Attached Thumbnails

Using the latest version of Maya!!!!
My ultimate goal is perfection!!!!
# 30 03-03-2008 , 09:24 PM
Mickeal_alex's Avatar
Registered User
Join Date: Jan 2007
Location: Romania
Posts: 289
worked on the back lights

Attached Thumbnails

Using the latest version of Maya!!!!
My ultimate goal is perfection!!!!
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads