Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
I need to create realistic looking Windows. I believe the way to go is to create an anisotropic material, but after that I'm kind of lost. Is there anything included in Maya 2009 that I just haven't found yet, or is this a bit tricky? Can't seem to find any window tutorial either.
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