Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 03-02-2011 , 10:39 PM
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February Challenge - Speed Machine - Tweetytunes

Oh I`m so in with this one. Ideas already coming to me, hmmmmmmmm


# 2 03-02-2011 , 10:42 PM
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Cheers tweety! Glad to see you in another challenge. It wasn't the same without you.

# 3 04-02-2011 , 12:03 AM
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Well here`s not to disappoint .......

Going to make something I designed back in 2005 for www.He-Man.org. They had some monthly challenges re-designing the old toys for the new generation after the start of the 2002 TV show. At the time I thought it was so cool - then I saw an ep of Battlestar - stole a lot of my thunder. Here, see what I mean .....

Main Idea
https://www.ravage3d.com/images/horde/concept_1_1.jpg

Some research
https://www.ravage3d.com/images/horde/concept_1_4.jpg

Ruff ideas
https://www.ravage3d.com/images/horde/concept_1_2.jpg

Ruff ideas
https://www.ravage3d.com/images/horde/concept_1_3.jpg


So now I`m giving it the 3D touch.

Everyone knows how much I love He-Man here, so I thought why not.
The Horde was a group of toys for Heman, which got put into She-Ra tv show because the Heman cartoon was being killed off. These evil robots ran the planet and needed to get about fast to keep a evil rain over everybody. The idea was that there would be red lights between the panels so when flying over head it would look like the Horde Logo, scaring the people to thinking that they were always watching.

For those who have never seen a horde trooper
https://img.photobucket.com/albums/v7...e_Trooper0.jpg
Lead by this guy
https://img.photobucket.com/albums/v7...de/horde_0.jpg

Anyway think its perfect for this challenge - My own design in my fav cartoon style.

so here I go...



Last edited by tweetytunes; 04-02-2011 at 03:46 PM.
# 4 04-02-2011 , 04:34 PM
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Well blocked out the main shapes.

https://www.ravage3d.com/images/horde/wip_1_1.jpg

Making the wing flat for now and will curve them in to shape at a later stage, but they are the same shape as the horde logo - With them flat its making modelling a little easier for now. Think it will be more high poly than low - want lots of nice little details in there. Not sure yet if I am going to do cockpit for challenge maybe later on, but def no driver yet.

Been looking at the cylon raiders a lot and man I feel so ripped off.


# 5 05-02-2011 , 12:39 AM
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Got the top part of the main body done - mostly panels which were tricky to get in the right places - 5 each side and 3 on top. Did give the tail fin a go but I think im too tired now (it does not look good) and want to go kill stuff on dead space 2.

https://www.ravage3d.com/images/horde/wip_1_2.jpg


# 6 05-02-2011 , 12:51 AM
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Looking good tweetytunes! Are you using nurbs or poly's for the whole ship?

# 7 05-02-2011 , 12:55 AM
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Polys for now - not a nurbs fan - but I tend to use them for stuff like cables so not ruling them out


# 8 05-02-2011 , 02:42 PM
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Good Start Tweety

# 9 05-02-2011 , 06:25 PM
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Last edited by tweetytunes; 05-02-2011 at 06:35 PM.
# 10 06-02-2011 , 08:28 PM
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Last edited by tweetytunes; 06-02-2011 at 08:38 PM.
# 11 06-02-2011 , 08:50 PM
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Nice one tweety

At this rate you'll win as theres no other wips yet - I think people have forgotten feb is a short month LOL

cheers
Jay

# 12 06-02-2011 , 10:07 PM
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I agree with Jay, this is looking pretty nice.


Don't be satisfied with what you can do but rather strive to do the things you can't do!
Exceed Expectations!
# 13 06-02-2011 , 11:01 PM
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Cheers guys - I am hoping that someone starts up soon, but I`ll take a free 3rd gold any time.

Still having problems think on how this guy would be parked but im 90% sure now that I will be doing the inside of the cockpit


# 14 07-02-2011 , 12:47 AM
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# 15 08-02-2011 , 02:41 PM
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Taking a few days off - so everyone can catch up (Only joking) Hehe

Putting some work together as I might be going on a VFX course at Escape Studios in London as I sick of being out of 3D work.

So if you dont see any update for a few days its not because I have dropped out.


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