Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
# 1 29-03-2013 , 06:46 PM
Skalman's Avatar
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Join Date: Apr 2012
Posts: 293

changing a quad. good or bad?

Hey i was modeling a head in maya. And i came across this idea of mine
What i did was i had one quad, i cut the face into 4 triangles, deleted the tri's and added a new face in the hole (see image below). This way i got more geometry to work with. But I'm worried if this is a bad thing to do or not.

The mesh would look like it did before if i chose all 4 vertexes and merged them together.

user added image


Last edited by Skalman; 29-03-2013 at 06:53 PM.
# 2 29-03-2013 , 06:57 PM
Skalman's Avatar
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Shit. just noticed that by making this i created 4 n-gons. which is not a good thing. I'll just merge them together again.

Delete this thread if you want. problem is solved

# 3 30-03-2013 , 12:07 AM
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Join Date: Feb 2004
Location: Chicago
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if you want more geo but not n-gons just select the polygon face or several (ie 4 ) then extrude and scale it in.Be mindful not to click extrude and deselect the tool or do nothing as you will end up with faces on top of faces a common beginner mistake.




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# 4 10-05-2013 , 09:43 AM
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haha i used to get double face meshes before, didnt know why. now i know user added image thanks user added image a habbit for me to press W/E/R after i've extruded something :3

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