Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 16 22-08-2003 , 02:15 PM
Zyk0tiK's Avatar
Registered User
Join Date: Aug 2003
Posts: 800
hah, just "slightly" overdid the bump user added imageuser added image

looks good tho

# 17 22-08-2003 , 02:19 PM
Xigen's Avatar
Registered User
Join Date: Jul 2003
Location: Norway
Posts: 21
If you get the time, then i am interested in that tire tut also =)

Keep posting updates, and grats on the new car.
user added image

# 18 22-08-2003 , 02:36 PM
Zyk0tiK's Avatar
Registered User
Join Date: Aug 2003
Posts: 800
yeah i'm interested too user added image

# 19 22-08-2003 , 02:38 PM
Kurt's Avatar
Registered User
Join Date: May 2002
Location: Niagara Falls, Canada
Posts: 5,310
awsome as always mate=)


I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

https://www.artstation.com/kurtb
# 20 22-08-2003 , 03:24 PM
brian_ellebracht's Avatar
Registered User
Join Date: Oct 2002
Location: St. louis Mo
Posts: 1,580
Thanks guys... I got bored and I tried to apply one of my reference pics as a texture... It turned out alot better than I thought that it would... so I was wondering... What if I took a pic of the fender, and then the door and then the bed... and used them as textures?? The problem is the lighting and stuff. but i could take the pics durring a cloudy day, so there aren't any hard shadows, and I could wait till its really dirty, that way I don't have to worry about the reflections... WHat is your opinion on this??? as you can see, my nose is to long... Oops. I could just stretch the texture out a bit to make up for it. I have a 3megapixel camera and i could take pics of individual areas head on, that way there own't be any streching... Please let me know what you think about this. I could make it very realistic this way.. but isn't it kinda cheating? or is it still ok? Thanks,
Brian

Attached Thumbnails

Please check
My (old) website!
# 21 22-08-2003 , 03:35 PM
Zyk0tiK's Avatar
Registered User
Join Date: Aug 2003
Posts: 800
i dont think using photos as textures is wrong... a head i textured for a movie i was making was textured using photos. i dont see why people should have to draw stuff for hours and hours to make something identicle to what they could take a picture ofuser added image

# 22 22-08-2003 , 03:47 PM
I-Iybrid's Avatar
Simply Maya OG
Join Date: Dec 2002
Location: Queensbury NY, US A
Posts: 1,438
Yea. I agree w/Zyk. Its not cheating. Its just making it more realistic. Keep up the kick ass work Brian user added image


- Hybrid
# 23 22-08-2003 , 04:02 PM
brian_ellebracht's Avatar
Registered User
Join Date: Oct 2002
Location: St. louis Mo
Posts: 1,580
I am so excited about this project.. It will probably be one of my most photorealistic vehicles todate. I spent about 20 min working on uv's and stuff.. This is just a test!! now I need to find the right place and time to take photos of everybody panel on my truck, make sure I am not in the reflection... and do this... what do you think??? (rendered with GI_Joe in 25 sec) maybe I could add dirt ontop of the photos??? so many options :bgreen: :bgreen: I think it looks pretty realstic, again this is just a test.. so the Uv's are still a little off.. THanks !!
Brian

BTW the cool thing if I take all individual pics, i can look at different angels without strechinguser added image

Attached Thumbnails

Please check
My (old) website!
# 24 22-08-2003 , 04:19 PM
mr2turbosw20's Avatar
Registered User
Join Date: Mar 2003
Location: CA
Posts: 129
very nice looking brian, as always, is that a reflection of you there on the door? btw, i would like a tire tut from you too!! thanks and keep it up


# 25 22-08-2003 , 04:22 PM
brian_ellebracht's Avatar
Registered User
Join Date: Oct 2002
Location: St. louis Mo
Posts: 1,580
yeah thats me in the door lol. um... I can find ways around that though... This idea of taking photos and using them as textures won't work to well, unless my truck isn't reflecting anything... user added image because if I were to do an animation, the reflection wouldn't move around or anything, and it would look wrong... I could try to hide the obvious parts with adding dirt and stuff, or wait till it finally rains and get it muddy somehow.... hmm... I don't know...
Brian


Please check
My (old) website!
# 26 22-08-2003 , 04:26 PM
mr2turbosw20's Avatar
Registered User
Join Date: Mar 2003
Location: CA
Posts: 129
can u try to edit the pic with paintshop, photoshop or something?


# 27 22-08-2003 , 05:46 PM
Zyk0tiK's Avatar
Registered User
Join Date: Aug 2003
Posts: 800
yea i was just about to say the same thing, just edit the reflections out and it will be fine user added image

# 28 22-08-2003 , 05:47 PM
Zyk0tiK's Avatar
Registered User
Join Date: Aug 2003
Posts: 800
or maybe even leave you in the side? so it looks really realistic user added image

# 29 23-08-2003 , 01:00 AM
aldudeau's Avatar
Subscriber
Join Date: Nov 2002
Location: Australia
Posts: 360
YES make us a tut!

Very good so far brian veeeeerryy good

alex


MSN: mizin_alex@hotmail.com
E-MAIL: mizina@alphalink.com.au
# 30 23-08-2003 , 01:48 AM
ereitz's Avatar
Subscriber
Join Date: Dec 2002
Location: Germany/Canada
Posts: 545
cheating!!! photos! not real textures! (just kidding...)

looks great!


Check out the subsurfacescattering on my tongue...

<a href="https://www.reitzmachine.com">www.reitzmachine.com</a>
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads