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Old 13-10-2008, 04:46 AM   #1
mr pix.
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Default Modelling question!

Come on you pro's, someone must know this.

Is there way of modelling or sculpting a character so it mirrors on the other side,...WITHOUT deleting half of the character.

(This is for a blendshape excercise) Hence why no gemoetry can be deleted.

Many thanx guys
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Old 13-10-2008, 05:10 AM   #2
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You can sculpt with mirror on no probs, and I think its in ex2 for modeling.
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Old 13-10-2008, 05:31 AM   #3
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wow. quick response. thanx man!

One stupid noob question...sorry whats ex2 for modelling
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Old 13-10-2008, 05:48 AM   #4
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Ext2 is extension 2 plugin for maya 2008


Well you can download my mirroring blend shapes tute from here at SM http://www.simplymaya.com/movie_page...tml?tut_id=157

Also the tools in the tool box option has reflections across axis tick box.

If you use zbrush you can mirror it on the fly or do one half and mirror symmetry as well even mask out what you dont need. Also subscribe to itunes they have a digital tutors podcast video for using the blendshape brush which is cool and it features how to do it as well

cheers
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Old 13-10-2008, 06:08 AM   #5
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i figured it out. In the sculpt geometry tool there is an option that says Stroke > tick reflection and it will sculpt the other side.

WOW ive missed this site. thanx guys!
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