Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 31 28-11-2003 , 05:30 AM
Registered User
Join Date: Jan 2003
Location: fl
Posts: 49
last update made the arms longer but the hands are lookin flat still
thanks

Attached Thumbnails
# 32 28-11-2003 , 08:18 AM
rich's Avatar
Subscriber
Join Date: Oct 2003
Location: Paris, France
Posts: 418
Yeah, the helmet is not quite right. I took a look at some reference images on Google and I noticed a couple of things which seem to focus on the face-cage:

(1) Looking at the render of the profile, the curve on the side of the facecage maybe just a smidgen too much.
(2) The gap between the two elements of the double crossbar at the top maybe too wide.

Attached Thumbnails
# 33 28-11-2003 , 09:00 PM
Registered User
Join Date: Jan 2003
Location: fl
Posts: 49
thanks Huxley ya that must be whats wrong i will get to fixin it in a few hours thanks for the crit

# 34 29-11-2003 , 12:23 AM
Zyk0tiK's Avatar
Registered User
Join Date: Aug 2003
Posts: 800
all helmets will be different, so you dont have to get specific shapes of certain models right... :|

# 35 13-12-2003 , 06:45 AM
Registered User
Join Date: Jan 2003
Location: fl
Posts: 49
workin on the head now C&C

Attached Thumbnails
# 36 13-12-2003 , 06:53 AM
Registered User
Join Date: Jan 2003
Location: fl
Posts: 49
this is what i am shooting for for the head let me know how i can make this look more like him

Attached Thumbnails
# 37 18-12-2003 , 06:16 AM
Registered User
Join Date: Jan 2003
Location: fl
Posts: 49

help plz

hey i cant get this face right. can some one help me out and point out some features i cant see or fig out.
thanks
user added image user added image :thumbsup:

Attached Thumbnails
# 38 18-12-2003 , 08:16 PM
vladimirjp's Avatar
Subscriber
Join Date: Jun 2003
Location: stuck in the 90's boston, USA
Posts: 1,871
u can quickly tweak the shapes of ur models by using some of maya'deformers.
since his head will be under a helmet, there is no need take the poly count too high.(if u r using poly's to model this head)
ur model looks decent right now , from the looks of it, it seems u have enough vertices to shape this head nicely... so:
create either a lattice, or a couple clusters, then just try to match thte profile and front views of ur images... details can be added l8r, but now u just need the overall dimensions and shape. so tweak away user added image

# 39 23-12-2003 , 07:15 AM
Registered User
Join Date: Jan 2003
Location: fl
Posts: 49
update almost done modeling
thanks for the reply vladimirjp took your c&c and got it lookin pretty close

Attached Thumbnails
# 40 23-12-2003 , 07:17 AM
Registered User
Join Date: Jan 2003
Location: fl
Posts: 49
poly render alsouser added image

Attached Thumbnails
# 41 23-12-2003 , 08:49 AM
twisteddragon33's Avatar
Registered User
Join Date: Apr 2003
Location: New York, USA
Posts: 1,945
see a wire?


________________________
AIM: SublimeDragon33
Catch me if i'm on. Always up for a chat.
e-mail: sublimedragon33@gmail.com
# 42 24-12-2003 , 12:26 AM
LSphinx's Avatar
Registered User
Join Date: Feb 2003
Location: New York
Posts: 275
VerY NICE football palyer!!!!
ummm... but how is he gona be able to see?? user added image :p
looking forward for more!!!...>>> user added image
user added image

# 43 24-12-2003 , 12:34 AM
3djoe's Avatar
Subscriber
Join Date: Nov 2002
Location: CT USA
Posts: 567
very Nice!

I would too love to see a wire shot.


Never Do Today What You Can Put Off Till Tomorrow..
My New Site MayaFx.com
# 44 25-12-2003 , 04:48 AM
Element_Khaos's Avatar
Registered User
Join Date: Jun 2003
Posts: 182
wow great stuff just one comment about the nose is looks like it hooks a little more in the picture than in your model. i dunno if it will matter like it was said before cuz hes under a helmet but something to consider.

# 45 27-12-2003 , 06:53 AM
Registered User
Join Date: Jan 2003
Location: fl
Posts: 49
ok to start off, twisteddragon33, this might sound stupid but i have no clue how to render a wire lol, i have used maya for years now tell me how and i will.

user added image

LSphinx the thing covering his eyes is a tented thing dont know what it is called but it blocks the sun and protects the eyes


3djoe thanks for the reply and i will show the wire when someone tells me how

Element_Khaos also thanks for the reply and i decided for now i wont bother with the face it seems pretty close compared to the pics of the player so i will get to that later

thanks everyone and hope yall had a good holiday

also here is a closer look at the helmit and face

Attached Thumbnails
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads