This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
Can some one tell me some technique for some realistic ground texturing .. or smth like that ... some shading groud or anything ..
I do planar mapping 2024X2024 ... and place my 3000x3000 texture and this is the result i dont know why da F**k happen ... it's 2 days of wondering and i can't figure it out .. :headbang:
P.S this is my second attempt to texture a scean ... yeah i know im not good ... :blush:
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