Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 14-04-2004 , 05:38 PM
cb8rwh's Avatar
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Aftershave

ello all,

very early stages of boss aftershave metal ball thing - anybody seen a good brushed metal shader on their travels?

Using mental ray with very basic background shaders and little detail on ball.

grateful for comments

cheers

rich

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cheers

Rich
# 2 14-04-2004 , 10:10 PM
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bit more

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cheers

Rich

Last edited by cb8rwh; 14-04-2004 at 10:16 PM.
# 3 15-04-2004 , 02:46 AM
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Coming on nicely.......keep it up!!!!



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# 4 16-04-2004 , 09:49 PM
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ello,

i have made an attempt at the displacement map of the logo (nothing flash tho) but I have a problem - i have a bump on the shader but it is not showing up on top of the displaced area - any ideas how I go about adding a bump on top of a displacement??

cheers

rich


cheers

Rich

Last edited by cb8rwh; 16-04-2004 at 09:57 PM.
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