This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
This picture was my first time rigging. My plan was to make a simple organic model and play a bit with it. I never did any rigging before so it made it look like this
Aahh yes, failed attempts gotta love em'. This one was when I was first putzing around with GI and well, Mental Ray all together, and was confused as hell why the materials looked the way they did lol. Good times, good times.
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