This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
TheGreenGiant, thanks for the input. The lighting was not a big concern yet. I just did some renders to see what the textures looked like. In regards to makeing the room bigger. The main reason I'm doing this project is to make things to scale as much as possible. The dimension I am using are to scale for the condo a friend of mine purchased recently.
i think that the floor is messed. For carpet.. the bump map is wacked out. Looks like sand. Also.. it seems so reflective.. i say go with a brand new texture for it. Other than that.. i can't really tell where the door to the balcony starts.. it looks like it is in the middle of the balcony. Mabye change the moldings around the floor to a different colour?
for the carpet I took the bump way down. I can see the problem with the door. The problem is I have the baseboards running under the door. Got to change that. I'm on a better monitor know, The room is just way to yellow
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