Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 26-07-2006 , 01:59 PM
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swarovski crystal

hallo there! I can´t get the right material for a crystal shader. tried it with mr and maya shaders but all I get is a boring transparent object. googled the whole day but there seem to be very few tutorials for creating this crisp reflective effect when a light source hits the facetes from a diamond or something like that. also I´d be curious how to split the white source light into rgb after the light rays crossed the material and step out as caustics. right now the light is monochrome + material is lame = §$%&

any help is much appreciated.


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# 2 26-07-2006 , 03:57 PM
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# 3 26-07-2006 , 05:50 PM
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hehe! thx. this is what I was looking for.


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# 4 26-07-2006 , 06:29 PM
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I saw that one after I created some diamonds a while ago.

I only reallly used a mentar ray dgs material and played with the settings and got the following pic.

I created the scene as I saw a animation of some diamonds dropping that someone did in mental ray and wanted to re-create the look of it (I didn't use caustics for the render as I didn't know how at the time).

If you want the material settings then give me a shout and i'll post them up.

heres the pic

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# 5 26-07-2006 , 06:49 PM
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whoa! material settings would be great! I tried with dielectric, but still not cool.

also what kind of light did you use? in case writing all settings down is boring for you, I would also take the scene itself to explore shader/light/rendersettings. user added image

thx both of you!


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# 6 28-07-2006 , 06:53 AM
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Ill post the file up tonight, theres nothing special to it, it was just a mess around

# 7 28-07-2006 , 04:23 PM
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Here you go, its in Maya 6.0

Hope it helps you out.

Attached Files
File Type: mb diamonds_01.mb (204.8 KB, 371 views)
# 8 30-07-2006 , 11:46 PM
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thx for your file! but could it be you posted the wrong one? cause there is a gravity field and rigidbody nodes but nothing like diamonds. 'user added image


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# 9 31-07-2006 , 12:24 AM
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for diamonds why don't you use the following:

dialectic material

col white 180 value (hsv thing)

ior 2.41

but you will never get dispersion (like color streaks and such), you have to use Maxwell or Indigo to get that effect user added image


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# 10 31-07-2006 , 01:07 AM
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do you know a method of dispertion fake for mentalray?

I´ll try with your settings, thx!


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# 11 31-07-2006 , 01:39 AM
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nope. far as I know it's not possible user added image


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# 12 31-07-2006 , 06:38 AM
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I recently came across a site explaining a dispersion fake for mental ray in 3dsmax, but didn´t bookmark it. dang!


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# 13 31-07-2006 , 06:46 AM
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Whoops!

That will teach me to check the file first!

I'll have a look for it tonight and repost if you still need it?

# 14 31-07-2006 , 07:16 AM
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still would be tremendous!



found the site

https://www.jeffpatton.net/Max7/


but cause of max has no node based architecture, it´s a bit hard to examine the shader network..


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# 15 31-07-2006 , 07:17 AM
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this is what it would look like

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