Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 16 08-11-2004 , 02:22 PM
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I like the eye, in this case the eye sockets.

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# 17 10-11-2004 , 12:04 PM
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Hmm Due to a suggestion from a friend I have decided to try snarl wrinkles. I am not sure which one I like better to be honest. I also did a little test render to get an idea of how the geezah might look in mean black.

Suggestions/opinions?

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# 18 10-11-2004 , 12:06 PM
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cant wait to see this come together, like the chrome one better.

Dae:tup:


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René Descartes

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# 19 10-11-2004 , 09:51 PM
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The sinister sleekness of the black is appealing. The chrome is good, but not as striking, imho.

t3logy

love your friend's idea - snarl is awesome !


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# 20 15-11-2004 , 11:48 AM
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Hey thanks for the feed back and I have been busy so I have not been able to spend as much time on this as I have wanted too. Should be updating every few days now.
Ok here are the ears modeled. Once again, excuse the seams bec I will be joining the model together at the end once I have mapped the uvs.
Cool

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# 21 15-11-2004 , 11:59 AM
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ooooohhhh

I like it, maybe try some sort of nose cavity in a similar shape as the ear, I think it would fit in welluser added image

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René Descartes

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# 22 15-11-2004 , 03:53 PM
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Surfer,

Do you own a dog? I own a bull mastiff, and have seen him snarl, growl, etc. zillions of times. You know how their skin curls and "whoofs/poofs" up around the teeth - it isn't even, it is symentrical, but not even. I'm not professing to be an expert, however, I do specialize in animals in my 2d work, and do alot of felines. Snarl's a specialty - unless you are going for total metalic / robotic look, uplift around the canines with a bit of scrunching between the eyes would make it look a bit more vicious. As she is right now, the snarl is there, but not the anger/emotion ? Don't know if the explanation makes sense, it's just mho.

T3logy


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# 23 15-11-2004 , 04:21 PM
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awesome, absolutely awesome

# 24 17-11-2004 , 12:14 AM
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Hey guys! thanks for the awesome feedback and all comments are duly noted!

Dae
Yeah I think it needs a nose cavity as well. I will work on that...

t3logy
No I dont have any pets (to my dismay) but I think I know what you are getting at regarding the snarl. It does need more intensity, Droid - Robot or whatever.

I am starting to get a bit bogged down so I have moved on past the head and I will come back to revisit it once I have the basics of the body all sorted out.

The latest development...

user added image

I think that quite a bit of the detail needs refining but I will create the rest of the body before I go back.

Ta!


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# 25 17-11-2004 , 10:44 AM
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very nice

oohhh... aahhhh, looking good Surfermcduser added image

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"I THINK, THEREFORE I AM"
René Descartes

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# 26 22-11-2004 , 10:05 AM
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Ha ha! You're Nuts Dae! How is your work going??

I have not had much time to work on this properly over the last few days and I am rushing to get all of the proportions etc right before I go back and tidy bung geometry and details.

I finished the base of the front leg tonight minus the foot (more detail to come on it - refer concept sketch). I was then so excited that I copied it and messed around with it to see how it would look on the back. So excuse the back leg because that is a fakey. I will post the real one soon.

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Yawn! Bedtime!


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# 27 22-11-2004 , 11:16 AM
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hahah mate i love it !


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# 28 22-11-2004 , 12:00 PM
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Very, very cool! Cant wait to see it finished!


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# 29 22-11-2004 , 01:55 PM
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me nuts (the fruit):laugh:, sometimes,
mine is going ok, should have some updates soon

keep up the good work.

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# 30 22-11-2004 , 04:28 PM
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wow, that chrome one looks awesome! Great job man. lookin forward to next render!

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