Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
I'm pretty sure you can't just key vertices positions. The bestway to do this would be using a blendshape or a lattice could also do that quite easily.
hi guys thanks so much for replay, I am trying to transformers the building into airplane, so alot of work around, I need to know which way is easiest , blend shape or cluster, I try both ways, works very well, animate the vertx is bit hard, but animate the blends hape or cluster is easy,
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is On |
HTML code is Off