Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 27-03-2003 , 02:15 AM
I-Iybrid's Avatar
Simply Maya OG
Join Date: Dec 2002
Location: Queensbury NY, US A
Posts: 1,438

Split Polygon Tool Problem

Im trying to make the eye socket for my Elf. I put the 1st 3 points where I want it to split. As I come back to the edge I want to end it on, it snaps to the 1st point on the edge. The pic should explain more. The read line is what Im trying to acheive. Any help anyone? user added image


- Hybrid
# 2 27-03-2003 , 02:16 AM
I-Iybrid's Avatar
Simply Maya OG
Join Date: Dec 2002
Location: Queensbury NY, US A
Posts: 1,438
2nd Pic.


- Hybrid
# 3 27-03-2003 , 07:14 AM
caligraphics's Avatar
Registered User
Join Date: Mar 2003
Location: Billund, Denmark
Posts: 992
it is because you end up on the same edge that you start. You can't do that.. you have to do it in a couple of steps .. I hope the attached image helps..

Good luck


Carsten Lind
Senior 3D Artist,
Maya Software Manager & Maya Instructor
LEGO Systems A/S
# 4 27-03-2003 , 07:52 AM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
yeah, can't start and end on the same edge. Check out the freebie Split Polygon Vid we have available for more info about the tool.

# 5 27-03-2003 , 08:04 PM
I-Iybrid's Avatar
Simply Maya OG
Join Date: Dec 2002
Location: Queensbury NY, US A
Posts: 1,438
I did not know that guys. Thanx a bunch for the info user added image Oh, and Mike, I have already checked that video out. Must be I have a short memory span and forgot what was in it user added image


- Hybrid
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads