Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
# 1 16-08-2003 , 01:12 AM
Registered User
Join Date: Aug 2003
Posts: 3

newbie query

I have just succeeded to make Maya 5 work and I know nothing about so I started learning from square 1. I've read in many sites that Maya isn't easy but so was the case when I started out with Rhino. I did export a Rhino object into Maya but it showed upside down.
So the 1st question is: How to make a cake slice solid pulled away from a cylinder?
Tnx

# 2 16-08-2003 , 03:05 AM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
different programs have different ways of calculating the XYZ directions, so models can be rotated weird when importing into different aps.

As for making a slice in a cylinder like that, you can use the Cut Faces tool to make two horizontal cuts, select those faces and Edit Polygons > Extract to seperate them from the model.

Then you can use the Append to polygon tool to fill in the top and bottom faces.

# 3 16-08-2003 , 07:29 AM
Registered User
Join Date: Aug 2003
Posts: 3
Just to make sure I was understood;
This is what I'm after
Tnx for kind reply

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# 4 16-08-2003 , 08:57 AM
dragonfx's Avatar
Registered User
Join Date: Jul 2003
Posts: 1,257
press f1 and learn how to use:
1 the bevel tool
2 loft/extrude
3 planar
4 project curve on surface
5 trim surface

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