Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 14-10-2002 , 03:22 PM
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>Stargate<

Hi!

Ok, so this is my new project: Here's a shot of an early stage of my Stargate. Already about 6 hours of work in it. I am slow, I knowuser added image. Every symbol is modeled, it's not a texture!. I've made them with the help of a true-type-font.

Regards

Markuz

# 2 14-10-2002 , 03:24 PM
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hey man i love it. you better do that effect that happens when you go in and out of it.

# 3 14-10-2002 , 03:28 PM
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Thank youuser added image

I am still thinking about how I could get this effect. I don't know how to create a circular nurb-surface with these waves. Perhaps I could use the sculpt-surface-tool with a wavy picture? But what would I do if I want to animate it? Take a jpg-picture sequence?
I would be happy about every suggestionuser added image..

Best Regards

Markuz

# 4 14-10-2002 , 03:29 PM
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maybe you could try some particles. look it up in the help files. creat some sick ass effects with particles.

# 5 14-10-2002 , 03:33 PM
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Hi!

Yes, good advice! Particles could be really useful for the outburst of the wormhole at the begining. But what I ment with the wavy surface was the effect of the wormhole when it's fully established... I think I also had to use raytracing to get the reflections... mhhh...

# 6 14-10-2002 , 04:10 PM
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Hey, lookin pretty cool man! This will be great when its animated... You plan on animation, right? Keep us posted. =]


- Chris L. Harkins -
# 7 14-10-2002 , 04:18 PM
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Well, I am not absolutely sure, but I think I am going to animate ituser added image. But that will take some time. I have to figure out how to make the wormhole-outblow effect with the particles and the wormhole-surface...

Any suggestions for that task are really welcome!

Regards

Markuz

# 8 14-10-2002 , 05:29 PM
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just do it. me really enjoyed stargate cheers mate.

# 9 14-10-2002 , 06:34 PM
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well done Markuz

# 10 14-10-2002 , 07:35 PM
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Very good!

How did you do the signs (letters)? Truetype you said?

--Kitoc

# 11 14-10-2002 , 07:42 PM
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to create the wave effect you could start by going to the Animation menu set the Deform -> Create NonLinear -> Wave

hope that helps

# 12 14-10-2002 , 09:09 PM
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i wanna see whats comming out of there

# 13 14-10-2002 , 09:14 PM
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look's real nice man.. :p
is this for some mini project or something..?

# 14 15-10-2002 , 03:07 AM
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Its looking really cool! Is that the right amount of cheverons? I thought there were only 8. I could be wrong. The way that the original wormhole blowout effect was done ,was by filming a blast of air shot into a big water tank and then compositing it into the shot. If you or a friend has a video cam ( and a big friggin fish tank)you can do it. Doing it in 3d might be overkill but if you do it you know you have to make a tutorial about it!

# 15 15-10-2002 , 08:38 AM
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Thank you for all hints! The Symbols were made with the help of this (https://home.kendra.com/urania/starga...font_glyph.htm) font. I only deleted a few curves of the created letters, and they were ready for the bevel-plus tooluser added image.

The Chevrons have at least the right rotation, but I am not sure, wether there have to be all 9 at the gate. I modeled after this (https://home.kendra.com/urania/starga...ic_xl-1210.jpg) scheme. There you can see all 9 chevrons. Normaly, in the pictures of the series one can only see the upper 7, the others are mostly covered as the gate sticks in the earth or something like that... If I could just remember the scene in the episode where they dumped the stargate into a sun....

Best Regards

Markuz, who will start his work nowuser added image.


Last edited by Markuz; 15-10-2002 at 01:28 PM.
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