Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 25-07-2014 , 10:52 AM
Registered User
Join Date: Jul 2014
Posts: 1

Texture problem when importing a polypainted Zbrush model into Maya

Hey fellow artists,

I just had something weird happen to me. I sculpted and polypainted a Viking model in Zbrush and then imported it into Maya with GUV tiles UV map, Displacement Map and Texture map. Everything looked fine until I started zooming in and out in Maya (I'm attaching screenshots so you clearly see what happens).

Do you see how the polypainted texture breaks on the model when I zoom out away from it but it looks just fine when I zoom in? Please help!

Attached Thumbnails
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads