Beer glass scene creation
This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
# 1 05-02-2015 , 02:30 AM
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Join Date: Nov 2014
Posts: 3

UpRes an Output Mesh

Hey guys,

So I'm trying to make this simulation and I feel like I've got some pretty good groundwork:

https://www.youtube.com/watch?v=sTp7...ature=youtu.be

The problem I'm running into is the output mesh:

https://www.youtube.com/watch?v=c6fb...ature=youtu.be

As you can see, it's way too blobby and artifacts quite a bit.

Here's a screencap of the output mesh settings:
https://drive.google.com/file/d/0B8K...ew?usp=sharing

I've done liquid particles before and gotten WAY more detail than this. Does anyone have any input on how to make the output mesh look better?

Thanks in advance.


Last edited by AlphaShisno; 05-02-2015 at 04:34 PM.
# 2 05-02-2015 , 08:37 AM
daverave's Avatar
The thin red line
Join Date: Aug 2009
Location: England
Posts: 4,472
Your blobby radius scale looks a little high to me, you might need to lower that and up the amount of particles (render times will increase) ........................dave




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# 3 06-02-2015 , 11:00 PM
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Join Date: Nov 2014
Posts: 3
Thanks Dave,

I'm in the process of upresing and lowering the blobby radius.
It's already starting to look a lot better and I'll post the results when I get something I'm happy with.

Thanks again!

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