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Old 19-07-2009, 09:57 AM   #16
Lion`I
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Thanks guyz

For the tank i followed a real tank blue print, so here is the wireframe



And yeah the environment scene will be uploaded soon
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Old 19-07-2009, 10:14 AM   #17
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ok here is a quick understanding of my environment scene to understand the placing of things for my animation

modification is under process
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Old 20-07-2009, 11:27 AM   #18
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Alright here is an update.

Sculpted the Cyclops in Zbrush

C&C welcome
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Old 20-07-2009, 12:33 PM   #19
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Zbrush to Maya

Quick render
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Old 20-07-2009, 03:28 PM   #20
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Cyclops AND and tank lol woot. Share the animation when you're done
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Old 23-07-2009, 05:27 PM   #21
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Texture update

wat do u guyz think?
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Old 25-07-2009, 06:53 PM   #22
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cyclops animal
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Old 25-07-2009, 06:55 PM   #23
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Tank
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Old 26-07-2009, 03:49 AM   #24
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You use shaders or make texture map ?


p.s on the tank
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Old 26-07-2009, 04:13 AM   #25
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i made a Texture Map :nod:
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Old 26-07-2009, 01:47 PM   #26
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i would have prefered the tank as an avatar rather then the cyclops...lol..

ohh...good job!
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Old 26-07-2009, 10:35 PM   #27
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that tank is going places that my tank didn't :p

i think the turret looks too wide

hope you animate the treads with a dramatic close up!

also add a machine gun or two to the tank and soften the edges at the front
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Old 26-07-2009, 11:15 PM   #28
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that is a very reflective tank... also i'd bake an occlusion into the texture.
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Old 27-07-2009, 06:09 AM   #29
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Thanks for the useful help guyz

iamcreasy: i was just messing around with my user control panel, so i just randomly put the cyclops, lol maybe i'll change it.

Chirone: well its my first short animation so im just being creative, donít worry those Cyclops wont ride the tank lol, itís a story thatís got to do with time traveling and stuff hahahaha , anyways i'll fix on wat u have suggested. , and yeah about animating the treads might not happened, honestly i really wanted to animate but because of my storyboard it wont

hammer.horror: yeah i kinda notice that, i'll reduce the reflectivity, and about the occlusion baking on the texture, do u mean put a dirt shader? i dont really know much about baking occlusion, any quick info about it, thanks

Thanks all

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Old 27-07-2009, 07:45 AM   #30
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hammer.horror : is this wat you mean?
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