This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
I dont know about ridid bodies but a while ago I did a tutorial and they used Sprites and in the properties they were using Per Particle Array Attribues to do random things...
so one of the things they did there was give each sprite a random twist... the code was:
ParticleShape1.spriteTwistPP = rand(360)
I dont know how this is going to help you though...
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