Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 01-09-2003 , 03:59 PM
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September Challenge: Witchy - Normal

Blimey this is going to be a tough one! Great brief Mike, thanks for explaining it all so well.

I have never made or textured a low poly anything much apart from weapons, a streetlight and a few bits and bobs, so this should be quite a challenge in every sense of the word. And I'm a 'normal' what a joke!! At least I should provide people with a few hearty laughs.

I was momentarily torn between the future fortress thing and the hoarde like people. As I have never modelled a low poly person I think I will try and do away with my 'cute' reputation (fat chance) and go for maniac barbarian killers.

I am thinking of hunting around the White Dwarf type area for some concepts suiting the theme - will that be ok? I am not going to follow them specifically but just for ideas as I can't draw for toffee.

Two people in one month sounds like fun, at present I am thinking one hulking bloke and one dwarfy type, or perhaps a priest or rune casting support person. Let the casting off of cute and the ritual humiliation of beng crap in the normal category begin!

# 2 01-09-2003 , 04:05 PM
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Sounds great! Looking forward to it. user added image

# 3 01-09-2003 , 06:24 PM
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Popped together a couple of compilations of stuff I found off the net to help me along with the old concept thing (no point in drawing a barbarian stickman).

Barbarian warrior chap first;

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# 4 01-09-2003 , 06:26 PM
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And a dwarf like friend. I really am not going to be able to deliver this! But still, try anything once.

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# 5 01-09-2003 , 06:28 PM
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Cool stuff mate!
Good luck.

# 6 02-09-2003 , 08:32 PM
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Well, making a start on the body and legs. Played with some boots too, they will need poly reducing, sadly, always liks boots. Nothing softened as yet. Basic shapes at present so I have something to build on and so I can make it roughly in proportion, need to add some more things to refine the shapes... background pics from fineartsk.

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# 7 03-09-2003 , 12:07 AM
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Looking good so far. user added image

# 8 03-09-2003 , 12:27 AM
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Yea, I hate it when my legs come detached from my torso as well. user added image

Nice boots, and those legs are darn sexah! :p


# 9 03-09-2003 , 03:09 AM
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Thanks guys.

Sexah better than cute!

On a related note, does the 3000 max poly count and the texture sheets include a weapon and, if not, what poly budget / texture size should one use if a weapon is required?

# 10 03-09-2003 , 03:16 AM
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3000 is the cap for the character and everything on him.

1 512, and 1 256 is also for everything on him, although, if necessary, a 2nd 256 can be utilized.

# 11 03-09-2003 , 03:35 AM
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Damn me you art directors are hard men!

# 12 03-09-2003 , 03:45 AM
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lol, I was going to be a little lenient when it came to textures, but I figured it'd be defeating the purpose of giving all of you a REAL job-like assignment. user added image

# 13 03-09-2003 , 06:48 PM
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No it's only fair (bites own nails off) boss. user added image

Bit of an update- thickened the legs particularly at the thighs (Nataliia informed me barbarian needed to exercise), reduced boot polys, did some lower leg armour extruding, played with a poly shape for cloak, started a horned helmet from a cylinder. Had a go at a head as well which can be fairly basic I hope as the helmet covers most of it. Currently 1700 triangles, so need to reduce a bit, but thought I would do some arms and shoulder armour before deciding what to cut and where to go back and round a bit (like front of legs). Want to add a belt and a few detail things so need to make some savings. Was thinking of making his head smaller to make him look bulkier, although with body armour he'll beef up a bit - any views?

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Last edited by Witchy; 03-09-2003 at 06:58 PM.
# 14 03-09-2003 , 06:59 PM
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Poly Character

Cool, watching this progress is as good as a Tutorial user added image Nice

Scraggy

Hehe.... Problem is you make it look easy.

# 15 03-09-2003 , 07:01 PM
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Thanks!

If you read my screams and swearing on icq you wouldn't think so 8).

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