Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 01-01-2005 , 05:41 PM
Subscriber
Join Date: Sep 2004
Location: vienna
Posts: 15

displacementMapping

goodEvening!


As you can see in the picture below I first extracted the topSide from the noseObject to get a good planar UVmapping. After doing that the -> PEZ <- didn´t show up on the shaded noseObject... Instead of where I did expect it (black text) I got a twice as big PEZ in some place above my UVs in the textureEditor which cant be seen on the noseObj. (red text)

mayaHelpfiles dont give me no clue.

maybe some of U know what´s going on.
thx!

Attached Thumbnails
# 2 01-01-2005 , 06:13 PM
Subscriber
Join Date: Sep 2004
Location: vienna
Posts: 15
ok - no need to reply here anymore.
I had 7 different UVsets. user added image

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off