Maya 2020 fundamentals - modelling the real world
Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
# 1 17-01-2006 , 06:16 AM
Subscriber
Join Date: Aug 2005
Location: Austin, TX
Posts: 496

more cloth questions

ok instead of just doing a straight cloth um thingy... how about converting poly/subdiv/nurbs to cloth that way i can model the clothing THEN give it the cloth attributes.

# 2 17-01-2006 , 09:50 PM
MattTheMan's Avatar
Registered User
Join Date: Apr 2005
Location: Fairfield, CT
Posts: 2,436
beacause the sub-d and polygon methods do work, but they tend to produce a cloth mesh that has regularly repeatig quads. That makes it to simulate unrealistically. While, with curves and all, you can simulate it more realistically because it creates randomly sized tris that are also randomly spread out throught the mesh, which tends to simulate far more realistically.


Live the life you love, love the life you live
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads