Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 16 12-10-2007 , 07:56 AM
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measure of angle B= 110ft² = 20ft² + 120ft² - 2(110)(20)cosB

Then you can find angle a with...

180 - (angleB + angleC)

Gster's way is much simpler lol.


"The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore all progress depends on the unreasonable man."

George Bernard Shaw - Man and Superman
# 17 12-10-2007 , 08:08 AM
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And it also incorporates gravity too.

LOL


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# 18 12-10-2007 , 08:16 AM
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Originally posted by gster123
And it also incorporates gravity too.

LOL

Haha! Forgot that one. Kind of important that gravity. user added image


"The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore all progress depends on the unreasonable man."

George Bernard Shaw - Man and Superman
# 19 12-10-2007 , 02:41 PM
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I would LMAO if I was asked to calculate that on a physics test.
user added image


Last edited by danotronXX; 12-10-2007 at 02:46 PM.
# 20 16-10-2007 , 03:14 AM
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Try using quadratic functions (parabolas). They are how you figure out the motion of something moving threw the air.


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