Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 16-07-2009 , 07:09 PM
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Join Date: Sep 2004
Location: UK
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Corner help on poly mesh

guys can you help me with this if possible, i am working on a model of a creature and the mouth has gone to pot when i jumped ahead of myself. trying to make it look more like a mouth of an organic creature rather than an obsticle on a crazy golf course.
Trying to avoid removing lots of geometry to sort it because i realise i have added way too much on that part.

any help would be most appreciated.

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Last edited by deathwish; 16-07-2009 at 07:16 PM.
# 2 16-07-2009 , 07:29 PM
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Join Date: Sep 2004
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mesh

is ok i have started te mouth again as i have totally screwed it really, thanks though in advance user added image

# 3 17-07-2009 , 01:36 PM
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Location: Dhaka, Bangladesh
Posts: 168
u dont even need that much of edges in the corner...so remove them.

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