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# 1 14-07-2004 , 10:19 PM
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Nurbs Human Modeling..Need some tips about ataching surfaces

hey guys i have problems about attaching surfaces...i dont know where i should start ataching to get all patches together..
Please help a poor newbie..:p


user added image
user added image


Latino

Last edited by Latino; 14-07-2004 at 10:26 PM.
# 2 14-07-2004 , 10:32 PM
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# 3 15-07-2004 , 11:32 AM
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here is how the looks now when i converted the nurbs model to polygon....

I wonder if i could get some tips what i should now from some Maya Masters...

user added image


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Last edited by Latino; 15-07-2004 at 11:34 AM.
# 4 15-07-2004 , 04:15 PM
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Mouth and eyes need lot of tweaking. Wire pic would be helpful.


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# 5 15-07-2004 , 04:42 PM
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Not bad...but I also think it needs a lot of working on. I would recommend pulling a lot of those vertices and points to start tweaking up the model some more, particularly the eyes, nose, mouth, and chin. Also, try to eliminate that "ridge" on the forehead. I had that same problem too once on my head model...try pulling the points in that area back some more closer to the forehead, and then of course smooth the area....maybe that can eliminate it. It is just a suggestion, it worked for me. Good luck on that model! user added image


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# 6 15-07-2004 , 04:45 PM
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it's a lot better than the first ones but need to tweak alot more user added image


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# 7 16-07-2004 , 12:34 PM
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Thanx for all of yours sugsestions(i think it spells like that), I have worked hard with this and you dont have no idea how many times i have remaked it...user added image

Well here is some new pics on the head with hair, i will make a nice hair style at him. I mean then that i will use a hair brush at him and a scissior, Well here its a test render of the head with hair.

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# 8 16-07-2004 , 12:43 PM
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Definitely on the right track.

To respond to your initial post, when patch modeling, you do not attach the nurbs surfaces together. They remain seperated and you rely on a global stitch to keep them together, which can be difficult to work with.

I recomend doing as you have and convert to polys.

As for your current head, a couple things:

1) The ear looks like it's too far back and protruding out too much.
2) The nose doesn't have any nostrils
3) There doesn't appear to be much of a checkbone structure.
4) lips could use a little forming, and the corners of the mouth lack the folding skin that real faces have.

I highly recomend using photo references whenever possible.

Keep it up!

# 9 16-07-2004 , 04:55 PM
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Nice one Latino. Could you please tell me how you attached hair to the head? I dont know how to attach fur to a polymodel...

# 10 16-07-2004 , 05:08 PM
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I have to agree with mtmckinley...I definately think the head could still use some more tweaking, particularly the nose and mouth. Also, the top of the head seems a little too "flat" to me...maybe try elongating it some more. You may want to use some references for help doing the nose and mouth.


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# 11 16-07-2004 , 05:16 PM
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Originally posted by DJbLAZER
Nice one Latino. Could you please tell me how you attached hair to the head? I dont know how to attach fur to a polymodel...

Yea i second that. Ive always just been putting a nurbs sphere in the basic shape of the head and setting it to full transparency and then addding fur to that. But if you can do it to polys, im anxious to know

# 12 16-07-2004 , 05:18 PM
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Ya i know i have to tweek that i have been wondering how i should do, but i dont any idea about wich tool im about to use.
I have tried the soft modifacation tool but it made all so strange. and with the cuplt tool id gave even mutch wrose results.
Im new at Nurbs Modeling wich i love more than poly modeling because i always get confused at the edgde thing.

Please tele me witch tool im about to use...


DJbLAZER the hair aint made by maya 6 hair tool or with polygons its made with Joe Alter Shave and Haircut.


Latino

Last edited by Latino; 16-07-2004 at 05:23 PM.
# 13 16-07-2004 , 07:02 PM
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Immortal1490: oh... that's right, never thought of that. Gonna try that, thanks!

# 14 16-07-2004 , 08:12 PM
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btw...where is your fem body at Latino?


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# 15 17-07-2004 , 05:03 PM
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I took a breake from it because i never got it at that way that iwanted it as..so i will remake it again after i have maked a car with nurbs...
I get confused with the polygons everytime for example where im going to cut the poly and so on...
But i will put it up after the car..=P


Latino
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