Hey Jango,
I´m sorry to fetch this thread here back again but maybe you can do me a favor. the head geometry you did here is very nice and clean. I can see the prominent lines floating around the face like a stream, and those lines make sense. but when I turn to my own head - it´s all gone! I can´t remember anything, that´s because I don´t understand the principles yet. the corner of the mouth is a real pain in the ass.
for me it´s hard cause I usually begin the geometry and have to put it into a floating shape after. that´s why my mesh looks ugly. I can imagine you beginning your geometry with a specific plan, that´s why your mesh looks clean.
I don´t know if you want to tell. but if, I would ask those questions in context to this head:
#1 Did you start with a box or is it kind of patchmodeling?
#2 How did you start with this head?
#3 Which way might someone start a headGeometry to get a clean mesh like this? (in maybe 30 minutes : )
If you don´t like to reiterate these things again and again you maybe have a pic from your head in a younger state..
regards
daniel
everything starts and ends in the right place at the right time.