Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 08-07-2008 , 08:27 AM
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Zbrush Question

hey guys,

just wondering when you bring your head/body base meshes over to zbrush, roughly how many poly's(faces) are they?

i know theres no real limit or rule though would like to hear your thought.


marlon

# 2 08-07-2008 , 08:35 AM
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The answer is enough to block out the form and also have reasonable edge flow to allow it to be sub-divided and sculpt what you have in mind.
Obviously the number will change from model to model and also depending on what you intend to detail on the base mesh.




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# 3 08-07-2008 , 08:46 AM
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thanks for the reply jsprogg, i fully understand now user added image

# 4 08-07-2008 , 01:15 PM
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As high and as low as you want, such is its diversity

Jay

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