This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
Looking good. I always admire a clean mesh like that as mine always look rather odd. Good stuff, I always find something to learn from in your work-thanks.
Man, you get so far...
So many details are added to your face, even the ears are there...
Wow, you're going fast
Nice work until now, and if you notest guys the similarity between the picture and the cartoon character is awsome
"Imagination is more important than knowledge" A.Einstein
I did a little clean-up on the mesh. That is removing redundant faces, making lots of faces into quads where triangulated faces was not needed and so on..
Carsten Lind
Senior 3D Artist,
Maya Software Manager & Maya Instructor
LEGO Systems A/S
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