This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
I stumbled on a little problem and I hope you can help me.
For some reason, when I applied checkers texture on my model, the numbers were inverted (like in a mirror).
I scaled the UVs by -1 so the numbers look fine, but now the UV Editor shows that the UVs are inverted.
Anyone Knows why it happens?
I checked for opposite polygons or normals but everything seems to be fine.
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