Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
I thought i'd try my hand at modeling a car. This is the low poly body shell (it's a citroen ds). I'm not really sure where to go from here but wherever it is I'll get there in the end! Any pointers would be cool, thanks,
It's been aout a week since I touched this, stoopid work gets in the way of everything!!! Regarding the small holes in the front, they were part of the headlights that I had not joined to the larger holes. I decided that I wasn't happy with the model anyway and started over. Now my head is being totally done in by the creases in the wing and the rear panel. Please could someone help me out with this as whatever I do seems to result in more creases!!! Cheers,
are the creases turning up in smooth? prob mite be those five sides on the front wheel arches. and the rear panel geometry looks a little compact at first then eases out. try putting the spacing a little more evenly.
don't know if it helps or u tried it already... but hey
Cheers for the input Kerosene, the front wheel arches are good when smoothed but the rear panel is still a bit of a mess, I'll keep on playing with the geometry 'till I'm happy with it.
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is On |
HTML code is Off