Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 12-01-2005 , 04:38 PM
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Join Date: Nov 2004
Location: England
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copying blendshapes

Hi,

I have created a character, and I want to re-texture him better, but I have started animation and have even used Blendshapes for facial animation.

I was just wondering, if there is a way, to copy all of the blendshape animation keying from one model to another, to save doing again?

Thanks,
Geo.

# 2 13-01-2005 , 08:53 PM
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Join Date: May 2004
Location: Utah, USA
Posts: 369
I think you can just apply new textures to the model you already have. Right click on the model and choose "assign new material"....

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