Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 17-07-2006 , 09:23 PM
Grev_Mivlos's Avatar
Registered User
Join Date: Mar 2006
Location: Denmark
Posts: 154

awesome

Dude. Im new at Maya, and was wondering HOW does this guy do the texture??

is it something u draw and then use as a UV ?

please if somebody could explain it to me, it would be great.

fx.

1. modelling
2. Texturing
3. harvesting credit.


(__/)
(='.'=) This is bunny. Copy and paste bunny into your
(")_(") signature to help him gain world domination
# 2 17-07-2006 , 09:53 PM
pbman's Avatar
Subscriber
Join Date: Mar 2005
Location: London
Posts: 1,135
wat model an texture r u talking about?


Now at SMU doing BSc 3D Computer Animation so its hard to get on here
My wire render tut https://forum.simplymaya.com/showthre...threadid=20973
# 3 18-07-2006 , 12:45 AM
Grev_Mivlos's Avatar
Registered User
Join Date: Mar 2006
Location: Denmark
Posts: 154
¨generally ... any model.

the steps from idea to finished work


(__/)
(='.'=) This is bunny. Copy and paste bunny into your
(")_(") signature to help him gain world domination
# 4 18-07-2006 , 05:47 AM
Subscriber
Join Date: Dec 2004
Posts: 203
Well, for the texturing part, you can use Photoshop and create your own textures, or you can search the internet for an image you want to use. However, before you can apply the texture to your model, the uvs of your model must be mapped onto the 1:1 UV grid. Now as for explaining how to uv map a model, that is to complicated to explain on one post. You are better off finding tutorials on the internet or from buying a book, but the easiest way to learn is from watchinh video tutorials. You can buy points here which will give you the opertunity to download the videos from simplyMaya's.com, or you could search the interent. A good start for web tutorials is www.learningmaya.com and www.3dtotal.com. This should get you started. Or you can say the hell with using Maya's uv mapping tools and buy Deep UV from www.righthemisphere.com.

Just rember that the trick with UV mapping is that you have to picture in your mind and ask yourself how would the object that you are mapping look like unwrapped. For example, a 3D cylnder would look exactly like how you would unroll tinfoil from its roller.

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads