Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 28-11-2006 , 06:39 PM
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One quick "create polygon tool"-question

I've heard you have to draw the create polygon tool counter-clockwise. Why is that?

# 2 28-11-2006 , 06:55 PM
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where did you hear that? And have you tried not doing that? I don't think that is the case.

# 3 28-11-2006 , 07:00 PM
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i've also heard a watched pot never boils... also false, and i can prove it user added image


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# 4 28-11-2006 , 07:07 PM
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Heard it in a video tutorial: How to model a human head. Made by a guy called Jason Welsh. Most of the other things he showed me was good, so... I just supposed this was true. But maybe not?

# 5 28-11-2006 , 07:17 PM
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well to put this rumor to rest i just entered maya, and wielding the 'create polygon tool' i was able to create a polygon in both the clockwise AND the counter-clockwise directions. both showed up, and they look fine.

*takes a bow*


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# 6 28-11-2006 , 07:40 PM
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:bow:

But still, maybe, in certain situations, it could be dangerous to create a clockwise-polygon with that tool. I think I have to send that guy a mail and ask him.

# 7 28-11-2006 , 07:55 PM
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hehehe i don't think dangerous is quite the right word... makes it sound like a clockwise-created poly might make your house blow up or something user added image


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# 8 28-11-2006 , 09:17 PM
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Ive come across this ages ago when I began learning Maya but its not a case of which way to draw it.

Its just dependant on the face normals, so if your model is flipped just reverse the faces, then all should be fine.

Jay

# 9 28-11-2006 , 10:48 PM
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Ah, I see. Thanks. user added image

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