Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 20-11-2008 , 08:54 PM
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Join Date: Sep 2006
Posts: 6

Playstation 3

Hello guys im new to this forum, well not knew im on here everyday looking at you awsome work but finally decided to show my work. now im a newbie and i have followed tuts to get the hang of thingy and have modeled a PS3 for my first model of my own, thought it would be simple yet chanlanging at the same time. i know theres some tweeks needed but i hope you like it. and rember this is my first attempt at modeling and rendering without the aid of tutorials user added image crits welcome and thanks


user added imageuser added image


# 2 20-11-2008 , 09:42 PM
Chirone's Avatar
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Join Date: Dec 2007
Location: NZ
Posts: 3,125
hey that's pretty cool user added image

what are the wires like?




that's a "Ch" pronounced as a "K"

Computer skills I should have:
Objective C, C#, Java, MEL. Python, C++, XML, JavaScript, XSLT, HTML, SQL, CSS, FXScript, Clips, SOAR, ActionScript, OpenGL, DirectX
Maya, XSI, Photoshop, AfterEffects, Motion, Illustrator, Flash, Swift3D
# 3 21-11-2008 , 02:51 PM
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Join Date: Sep 2006
Posts: 6
Thanks user added image

heres Wires :

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