Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 04-11-2005 , 04:02 PM
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Nov/Dec - Norm - JSprogg

Ok I'm in but with no clue as to what I am going to model just yet user added image

Update to follow....

# 2 04-11-2005 , 05:35 PM
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Ok I considered the idea of modeling my DV camera but then I thought nah !
I want a challenge so I'm going to model the Wurlitzer 1015
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# 3 04-11-2005 , 06:13 PM
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Guy, you're really corageous! I hope you get awesome results. user added image

# 4 04-11-2005 , 06:42 PM
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I'm not sure if it's courage or stupidity but I am going to give it a go user added image

Made a start and will probably post some progress tomorrow .

# 5 04-11-2005 , 09:54 PM
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Nice choice! Definitely looking forward to your progress. user added image

# 6 05-11-2005 , 11:38 AM
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heres a rough render of my progress so far, I made a start on the front panel

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# 7 05-11-2005 , 12:47 PM
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hey good start man how do i get shadows?

# 8 05-11-2005 , 02:42 PM
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made a little more of the case .

Magicsy ....to get basic shadows select your keylight (main light in the scene) and hit ctrl+ A then in the attribute editor under Shadows check Use "Depth Map Shadows", you will have to increase the resolution (just below where you checked) to suit your scene.

just a rough render to show WIP user added image

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# 9 05-11-2005 , 04:11 PM
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Cool subject. Lookin' good so far, dude!

# 10 05-11-2005 , 04:57 PM
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thanks pal.

# 11 05-11-2005 , 05:08 PM
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Lookin pretty coolio!

# 12 05-11-2005 , 09:14 PM
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Thanks Matt...

started on the front lights...

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# 13 05-11-2005 , 10:07 PM
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pretty nice model.keep it up

# 14 06-11-2005 , 12:06 PM
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update on the feet

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# 15 06-11-2005 , 01:04 PM
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Feet :p lol
Nice start of a model and nice progression, it looks really accurate user added image

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