Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 06-02-2008 , 12:49 PM
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skin shader

I am using the maya fast skin shader but am having trouble getting some veins to show up on a characters skin. I have attached the texture map with the veins into the subdermal scatter layer but they are not showing up as clear as I need them to and are very faint and almost invisible when I render at a distance. Is there another attribute I can attach this texture to in order to get things looking better.

Many thanks,

Leon Labyk

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# 2 06-02-2008 , 12:50 PM
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This is roughly how I need to get the veins to look.

cheers,

Leon

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# 3 06-02-2008 , 02:44 PM
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Join Date: May 2005
Location: Manchester Uk
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Can you not up the weight of the layer or lower the weight of the top map.

Or in the map make the veins darker so they show through or use a combination of the lower map's veins added to the upper map to bring them out abit more.


"No pressure, no diamonds" Thomas Carlyle
# 4 06-02-2008 , 09:03 PM
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Lead Modeler - Framestore
Join Date: Feb 2003
Location: UK
Posts: 6,287
seriously, think about it properly and paint them on the color map in a subtle way. If they are to pronounced just decrease the opacity in the layer. It will still look as good and its the easiest way. By adding extra maps you are asking for a longer render time. Especially with this shader and MR

Jay

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