Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 61 05-02-2003 , 11:23 PM
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Amazing modeling... It's great to see the progress! Very inspiring!

# 62 06-02-2003 , 12:00 AM
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lets have some teeth!

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# 63 06-02-2003 , 12:07 AM
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Can't see them properly from this angle but aren't those front arms a little flat (z-direction)?


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# 64 06-02-2003 , 12:10 AM
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yep a tad... but more rounded at the front then flat.. im on it kman user added image

# 65 06-02-2003 , 12:12 AM
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VERY nice work Kevin!

# 66 06-02-2003 , 10:53 AM
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wOw! Yeah baby!
I should do some dinos too


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# 67 06-02-2003 , 11:52 AM
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nice kev user added image
please say this is becoming a tut ? or maybe even a tut series - modelling, texturing, rigging, animation + eating mike user added image


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# 68 06-02-2003 , 12:19 PM
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cheers guys and acidoz I have edited your post so we dont get in trouble

# 69 06-02-2003 , 12:21 PM
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doing a tounge now, also have made feet a bit better, going to make a join join gum to teeth now also

crits more then welcome - oh also fixed flat arm k-man user added image


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# 70 06-02-2003 , 08:53 PM
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looking good kev


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# 71 07-02-2003 , 07:11 AM
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it's a good looking dino, mate. user added image


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# 72 07-02-2003 , 07:57 AM
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wow! really good Kevin!!

One suggestion about the teeth... make them a little bit fatter at the base and direct them towards his mouth... now they stick out like the Quetzalcoatlus did a bad job at the Denstistry user added image user added image

-Emo

# 73 07-02-2003 , 08:29 AM
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cheers emo, In fact I done the teeth last night, big thick chunky ones!! will go on today. user added image

cheers mate

# 74 07-02-2003 , 09:31 AM
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teeth:

doing eyes now

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# 75 07-02-2003 , 12:37 PM
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YEAH! The teeth are way cool!!!


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