This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
Basically a polygon and nurbs hybrid. It is helpful for converting between polygons and nurbs.. I thought subdivs were only available in unlimited versions of maya, but it seems ple6.0 has them.
Maya definition of "subdivision surface": A hybrid surface type that provides both the smooth organic forms of NURBS modeling, and the detail and extrusion capabilities of polygonal modeling. A subdivision surface can have different levels of detail (density of control points) in different regions.
Subdivision surfaces allow you to model complex shapes from a single surface. They can have varying levels of detail (see hierarchy).
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