This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
LOL, but I think it's the editing of UVs which is dreaded... mapping only takes one push of a button
As Zel said, It's not supposed to be too hard. Good luck with that one.
Benny
When in doubt, delete history and freeze transformations.
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