Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 16 21-11-2005 , 09:13 AM
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looking forward to seeing the engine develop as it looks pretty detailed user added image

got any closeups of the engine so we can see what you'll be adding?


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# 17 22-11-2005 , 06:47 AM
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A few more renders. I added a few more details to the engine, and set up the render environment. Unfortunately I can't render the whole bike with an IBL set up as my system can't handle it, so I just did it with the engine close up. I'm not even half done and the scene is already too big :headbang:

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# 18 22-11-2005 , 06:55 AM
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faked clay render

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# 19 22-11-2005 , 07:17 AM
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Wires are always welcome. user added image

# 20 22-11-2005 , 05:14 PM
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Sorry for my Ignorance, but whats a IBL set up?

Looks good man keep it up

# 21 22-11-2005 , 06:52 PM
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gster123. It stands for Image Based Lighting, and means the use of a High Dynamic Range Image to light the scene rather than physical lights. I just posted an explanation of the setup in the WIP forum if you want to take a look. In my opinion this is the way to get the most realistic renders. Unfortunately, it absolutely kills your RAM, and if the scene gets real big (like this bike), unless you have a supercomputer your system will often crash when it runs out of RAM during the render.

# 22 22-11-2005 , 07:51 PM
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Looking at this makes me wanna quit now! user added image

Still all nurbs?


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# 23 23-11-2005 , 12:43 AM
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This is some gorgeous work!!

# 24 23-11-2005 , 01:13 AM
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I tried rendering solely with IBL a while back and yep, it takes gobs of RAM. The model wasn't even that big. Now I just use the IBL sphere for ambient lighting.

Very nice job on the roadster, I would like to see a wire, unless that secret stuff that you don't want out. user added image

# 25 23-11-2005 , 05:03 AM
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blomkaal, yes it's still all NURBs. Converting now would be a nightmare.

THX1138. I'm sorry, I will post a wire next time I render. The thing is I don't get a chance to work on it that much because of my job, so usually it's midnight (U.S.A mountain time) before I get a chance. So if I don't respond quickly, it's not because I'm ignoring the request. user added image

# 26 23-11-2005 , 05:50 AM
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Thats cool, I understand the job situation. My Job has be busy atleast 4 days out of the week.

# 27 23-11-2005 , 07:27 PM
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Originally posted by dilberts
gster123. It stands for Image Based Lighting, and means the use of a High Dynamic Range Image to light the scene rather than physical lights. I just posted an explanation of the setup in the WIP forum if you want to take a look. In my opinion this is the way to get the most realistic renders. Unfortunately, it absolutely kills your RAM, and if the scene gets real big (like this bike), unless you have a supercomputer your system will often crash when it runs out of RAM during the render.

Cheers for that, i've never heard it refered to as a IBL render before, just started to play around with them, I'll have a look at the set up in your other post

# 28 24-11-2005 , 03:42 PM
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Been working on the other side of the engine. Here's a wire and clay render.

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# 29 24-11-2005 , 04:01 PM
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wire

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# 30 24-11-2005 , 09:26 PM
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Latest update.

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