Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 03-02-2009 , 09:11 AM
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concept bmw

my last atempt at this went horribly wrong so here I go again except ill be changing the parts I don't like about the original

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# 2 03-02-2009 , 09:21 AM
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quick render

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Last edited by murambi; 03-02-2009 at 11:20 AM.
# 3 03-02-2009 , 09:25 AM
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another

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# 4 03-02-2009 , 09:31 AM
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# 5 03-02-2009 , 09:37 AM
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# 6 03-02-2009 , 11:29 AM
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# 7 03-02-2009 , 12:17 PM
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nice work manuser added image couple bits that need tweeking but as a whole, a good car model

# 8 03-02-2009 , 08:49 PM
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looks nice, but some of the gaps between parts of the car are too big... Also, the rims pop out way too much...


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# 9 09-02-2009 , 11:10 AM
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thanks for the comments guys didnt like the front part so i changed it abit

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# 10 09-02-2009 , 11:12 AM
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another quick render

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# 11 09-02-2009 , 11:37 AM
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looks cool so far man, only crit is that the writing on the tire wall looks too deepuser added image

# 12 09-02-2009 , 11:31 PM
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Hey, the thing i noticed most is where the boot and body work meets the edges/seems are really wide (as if it was poorly made) i would tighten them up. Appart from that looks great.

T

# 13 11-02-2009 , 08:22 AM
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ok took notice of the stuff that you didnt like so changed them abit and tweeked the body

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# 14 11-02-2009 , 08:24 AM
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front view

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# 15 11-02-2009 , 08:48 AM
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Its looking much better now. user added image love the alloys too i would have the nuts inset into them but appart from that really nice work.

T

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