Maya Training

Introduction to Hard Surface Modeling

Maya Training

Interiors and Furniture Vol 1 & 2 - Modeling & Cloth

Maya Training

Shading, Lighting and Rendering the Bedroom in MR

Maya Training

Robot volume one - Modeling with animation in mind

Maya Training

Spach-Alspaugh House the complete courseware

Maya Training

Burt The Cartoon Dinosaur Vol 01 - Modeling

New Maya Training

Robot Volume 02 - Hybrid Rigging
You are here > Home > SimplyMaya Community Forums
Loading

Welcome to Simply Maya

Please Sign in or Sign up for an account

Member Login

Lost your password?

Not a member yet? Sign Up!

Old 07-11-2007, 05:14 AM   #181
happymat27
Subscriber
 
happymat27's Avatar
 
Join Date: Jul 2004
Posts: 1,257
Thanks: 0
Thanked 3 Times in 3 Posts
Default

Cheers guys,

I've decided against the rain and lightning for the intro, I tried it and it became quite confused. As the titles are going around the moth action I figure I can live without the weather as (hopefully) the viewer will be concentrating on trying to read.

360 rolls...Dave, have you been watching star wars? I might give it a bash for a laugh!

Yeah DEATHs a lefty, the only reference I had for holding a pen was my own hand!!

I've made a start on DEATHs walkcycle for the ward today, you can watch a playblast of it so far....

HERE (750k)

I've still got lots to do to it but it's great to see one of my main characters moving at last!!!

Let me know what you rekon,

Mat.
__________________
Click here to visit my site
happymat27 is offline   Reply With Quote
Old 07-11-2007, 08:51 AM   #182
t1ck135
Registered User
 
t1ck135's Avatar
 
Join Date: May 2004
Location: UK
Posts: 1,991
Thanks: 0
Thanked 0 Times in 0 Posts
Default

The intro looks nice Mat, good job
Death's walk cycle is nice too - it looks like it has definite purpose.

cant wait to see more

Si
__________________
Examples of bTraffic - a traffic animation tool for Maya
bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
Jan/Feb Challenge 2007 Entry and W.I.P
May/Jun Challenge 2006 Entry and W.I.P
Mar/Apr Challenge 2006 Entry and W.I.P
Jan/Feb Challenge 2006 Entry and W.I.P
Nov/Dec Challenge 2005 Entry and W.I.P
Sep/Oct Challenge 2005 Entry and W.I.P
Jul/Aug Challenge 2005 Entry
www.flash-fx.net
t1ck135 is offline   Reply With Quote
Old 08-11-2007, 02:09 AM   #183
happymat27
Subscriber
 
happymat27's Avatar
 
Join Date: Jul 2004
Posts: 1,257
Thanks: 0
Thanked 3 Times in 3 Posts
Default

Thanks Si,

I've been playing with the walk cycle, amongst other things, today, the planted leg wasn't remaining straignt during the stride so I had to sort that also there was a little foot slippage.

I sorted the leg and foot slippage but, because of his very long legs, have a new problem to sort out (tomorrow!), the up/down motion is very sharp on the transition. I've got plenty of time to get it right so there's no particular panic.

I had to take my older daughter to Gymnastics this afternoon and thought I'd keep my computer busy by rendering out the cycle....

CLICK THIS (750Kb-ish)

You'll be able to see what I mean about the up/down motion. I need to sort out the shadows too!!

Any thoughts would be cool,

Mat.
__________________
Click here to visit my site

Last edited by happymat27 : 08-11-2007 at 02:13 AM.
happymat27 is offline   Reply With Quote
Old 08-11-2007, 02:12 AM   #184
happymat27
Subscriber
 
happymat27's Avatar
 
Join Date: Jul 2004
Posts: 1,257
Thanks: 0
Thanked 3 Times in 3 Posts
Default

I had a picture to go with that previous post but forgot to attach it.

Here it is.......
Attached Thumbnails
 
__________________
Click here to visit my site
happymat27 is offline   Reply With Quote
Old 08-11-2007, 03:15 AM   #185
tiddles
Registered User
 
tiddles's Avatar
 
Join Date: Feb 2006
Location: Australia
Posts: 297
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Hey Mat,

I totally love the way this is shaping up! So when ya finally finished with UNI & have some time - hows about teaching me all you know? .

Shame the storm idea didn't work for the intro because I think a bright flash or 2 from lightning outside could really add to this scene. I noticed the shadows and the slight bobbing head issue, but you have them covered anyway.

What about adding a slight cam pan? For me, a slow pan from upper left to lower right (making sure the cam doesn't intersect with death as he passes by. I know it's easy to over do cam movements, so I guess you have to consider what happens in the next couple of shots.

Oh & 1 more thought (sorry), apart from the fact that Death is a walking/talking skeleton, have you thought about giving him some "other worldly" presence? Some way of lifting him from the natural world? Like he's always followed by an evil fog perhaps? Or maybe something subtle like his shadow can defy the lighting in some way?


Dave.
__________________
"If you think you can or if you think you can't....... you're right!"
- Henry Ford.

KickarZ Studios
tiddles is offline   Reply With Quote
Old 09-11-2007, 12:44 PM   #186
Andreweth
Registered User
 
Andreweth's Avatar
 
Join Date: Oct 2007
Location: Sweden at the moment Ireland
Posts: 5
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Great work! It looks really nice. Love the design. Just one thing regarding the walk cycle. When he takes a step doesn't the leg go a little to high? Like he is walking in snow or something. Might be just me though.
Otherwise, awesome work!
Andreweth is offline   Reply With Quote
Old 13-11-2007, 02:20 PM   #187
happymat27
Subscriber
 
happymat27's Avatar
 
Join Date: Jul 2004
Posts: 1,257
Thanks: 0
Thanked 3 Times in 3 Posts
Default

Cheers for your thoughts,

I like the idea of a slow camera pan, I'll get that into the final cut.

As for the walkcycle......

I wasn't happy, after 3 attempts, with how it was shaping up so have decided to try a different look. Basically we took the kids to see Ratatouille the other week it has since struck me that the way that Anton Ego moves could be what I was after.

I've made a walk cycle for DEATH based on the way that Anton moves, there's still work to do on it but I thought that some feedback about my change of tack would be good.

CLICK THIS (833Kb) to watch the update.

Cheers,

Mat.

edit: I have since making that clip added a slight hump to his back.
__________________
Click here to visit my site
happymat27 is offline   Reply With Quote
Old 13-11-2007, 03:35 PM   #188
louis56
Registered User
 
louis56's Avatar
 
Join Date: Jul 2007
Location: Australia
Posts: 344
Thanks: 0
Thanked 0 Times in 0 Posts
Default

It looks good. I'm not too found of the walk sequence I'm afraid. It seems to jerky and in my head (and the clitches) death seems to sort of glid rather than walk with a limp. Other than that I LOVE IT!!!! Such a great atmosphere.
__________________
Visit www.Notice-Board.co.nz for FREE online classifieds, notices and ads in your area!!
louis56 is offline   Reply With Quote
Old 14-11-2007, 07:36 PM   #189
Discombobulated
Registered User
 
Join Date: Jun 2006
Posts: 6
Thanks: 0
Thanked 0 Times in 0 Posts
Default

wow your really good, thats awesome.
Discombobulated is offline   Reply With Quote
Old 24-11-2007, 08:26 PM   #190
arran
Registered User
 
arran's Avatar
 
Join Date: Dec 2005
Location: Brooklyn, NY
Posts: 3,708
Thanks: 0
Thanked 9 Times in 9 Posts
Default

Happymat!!

first off mate, sorry i haven't commented in a while - I always seem to catch your updates at work where i can't watch video.

second - this looking awesome! Well done mate - i'm really loving all the details - ha ha - his checklist is great - reminds me a bit of wes anderson if you know what i mean.

the new intro is great - it works really well - and i like the squishing into the window ending - i imagine it will be a good lead into the mr death character - is it the moth that he's ticking off on his to do list?

one thing that bothers me is the moon - it looks like you have a sphere - i know you only see it briefly, but i think it would be better if it was flat - so you don't see any shading - at the moment it just looks like a ball floating in the sky.

yeah - the walk still needs some work - that jerk needs smoothing out and i also think he could do with a bit of a side to side sway. At the moment it just seems a bit too up and down.

as always though, these are minor crits!

keep at it mate!
__________________
arran3D

arran3D blog

Last edited by arran : 25-11-2007 at 01:31 AM.
arran is offline   Reply With Quote
Old 25-11-2007, 12:51 AM   #191
mmoore5553
Subscriber
 
Join Date: Nov 2004
Posts: 1,043
Thanks: 0
Thanked 2 Times in 2 Posts
Default

this has shaped up nicely ...giving me the creeps hehhehe good job mate ....excellent work ....

sorry i been gone for a bit
mmoore5553 is offline   Reply With Quote
Old 03-12-2007, 05:11 PM   #192
happymat27
Subscriber
 
happymat27's Avatar
 
Join Date: Jul 2004
Posts: 1,257
Thanks: 0
Thanked 3 Times in 3 Posts
Default

Hello folks,

sorry it's been a while, I've been bogged under with other university stuff and haven't been able to touch this for ages!

I've just finished all of the stuff that needs to be submitted before christmas (CLICK THIS to see what I've been up to) so I can now concentrate all of my efforts on getting this to where it should be right now.

Stay tuned for updates,

Mat.
__________________
Click here to visit my site
happymat27 is offline   Reply With Quote
Old 03-12-2007, 06:56 PM   #193
arran
Registered User
 
arran's Avatar
 
Join Date: Dec 2005
Location: Brooklyn, NY
Posts: 3,708
Thanks: 0
Thanked 9 Times in 9 Posts
Default

ha ha - very good.
__________________
arran3D

arran3D blog
arran is offline   Reply With Quote
Old 04-12-2007, 02:15 AM   #194
mirek03
Subscriber
 
mirek03's Avatar
 
Join Date: Feb 2006
Location: Australia
Posts: 2,752
Thanks: 0
Thanked 3 Times in 3 Posts
Default

looks great.., you could fiddle with lighting forever on this one.., the walk cycle.., reminds me a little of lurch in the ADAMS FAMILY.., not DEATH. I would imagine death to be more spider like in his walk.., slower, looking carefully from side to side.., hands slightly reaching out.., ready to grab at something.., the knees lift more, the hands creepy.., long fingers to match the overall look.., ect

sorry, the walk does not look like the walk of death to me.., when i think walk of death.., i think 'spider' not 'lurch.' (no need for a hump back.., the character will be in the walk from here no matter how much you try to patch up whats missing by re-arranging the model.., i dont think re-modelling will do anything for the character.., the model is already great.)

jut my opinion.

M
__________________
take it easy and life will be easy
mirek03 is offline   Reply With Quote
Old 07-12-2007, 01:45 AM   #195
mirek03
Subscriber
 
mirek03's Avatar
 
Join Date: Feb 2006
Location: Australia
Posts: 2,752
Thanks: 0
Thanked 3 Times in 3 Posts
Default

saw a tut that might work here.., you might be able to cheat some inexpensive occusion by using some piont lights set to cubic.., depending on yor scene size the intensity around 500.., say one on either side at the top in regular intervals. could get some nice warm/cold feels that way.., which ever way you want to tone it.
__________________
take it easy and life will be easy
mirek03 is offline   Reply With Quote
Reply


Similar Threads
Thread Thread Starter Forum Replies Last Post
New Project: District 9 Tessla Riffle ctbram Work In Progress 82 20-11-2010 11:43 AM

Thread Tools





A little bit about who we are
Links you might find useful
Catch up with SimplyMaya
SimplyMaya specialises in Maya tutorials. We offer over 1,000 individual Maya training videos, ranging from basic Maya tutorials through to intermediate Maya tutorials. Our tutorials are created by instructors with industry experience and are designed to get you up and running in Maya quickly without making it seem like hard work.

Copyright © 1999-2015 SimplyMaya - vBulletin® Copyright © 2000-2015, Jelsoft Enterprises Ltd.