Texture will come, just have to figure out how to tackle the last nurbsToPoly conversion.
I will later aim for photorealism, but I feel I need to learn more about lighting.
Making white materials appear roughly white seems to be a problem of mine. The first pic shows a white lambert, but it has a strong blue coloring. Guess I have to make the environment more white and not that blue like in the original photo.
I do not support Bush! Nor Saddam! Long live UN!
I understand...I think the blue hue u r talking about comes from the GI_Joe lighting. It makes more sense if u make the blue colour used in the sky lights a little more white. As for the off-white u r looking for....hmmm maybe u could add a little noise (maybe fractal?) to the diffuse channel of the shader. Just something to break up the planarity of the white
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