Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 30-04-2006 , 03:53 AM
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Turtle Guy



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# 2 30-04-2006 , 03:57 AM
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# 3 30-04-2006 , 04:13 AM
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good start but was wondering what are you going to do about those eye brows from you concept as they are just floating about the head ????


# 4 30-04-2006 , 04:20 AM
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# 5 30-04-2006 , 04:22 AM
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Thought about that and I might just have them float for a cartoon effect.

Tried to model in the brow and it just didnt look right.
__________________________________________________ ________
Here is a nose update

This is the original
https://img228.imageshack.us/img228/8941/nose11yt.jpg

and this is the new one.
https://img227.imageshack.us/img227/5442/nose6qm.jpg

Here is a zoomed out shot of the new nose
https://img227.imageshack.us/img227/...sezoomed6kn.jpg

Trying to make it look more cartoonish and simple.

This is the nose I went with
https://img84.imageshack.us/img84/6612/newnose7eu.jpg
__________________________________________________ ________
Here is a pictures of the brow i tried.

https://img56.imageshack.us/img56/4292/faceupdate3no.jpg

Side

https://img88.imageshack.us/img88/37...dateside0mp.jpg


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Last edited by whiteboy; 30-04-2006 at 04:24 AM.
# 6 30-04-2006 , 04:25 AM
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One last updated for tonight I think....This is of the shell I am making for him. It still needs work.

user added image


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# 7 30-04-2006 , 01:10 PM
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the character's ok,

but your signature is just HILARIOUS user added image


Live the life you love, love the life you live
# 8 30-04-2006 , 02:24 PM
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lol thanks


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# 9 01-05-2006 , 04:41 AM
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Ok rounded the mouth and pulled the cheeks. Tell me what you think. I have not welded it together yet because still trying to make the face look good. THanks for comments.

user added image


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# 10 01-05-2006 , 02:47 PM
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Here is a little update trying to fix the mouth...I pulled out the cheeks more and the UVs are done now its time to paint and redo the shell for the third time. Thanks.

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# 11 01-05-2006 , 02:59 PM
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cute little character ...reminds me of bugs life characters

# 12 02-05-2006 , 02:15 AM
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OK here is another update rediid the face to make better edgeloops so I can deform it better.

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# 13 02-05-2006 , 03:22 PM
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Cool, you have done very well but I have to say, the character himself is just kinda weird looking user added image. I think the eyesockets shouldnt go out so much(squish em in) and also the shell is not looking ... natural.

Anyways, I like everything else, especially the bootsuser added image!

cheers, bobalie

P.S. I also like your sig

# 14 02-05-2006 , 05:46 PM
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THanks for the comments. Yea the shell I am going to redo for the fourth time. Each time I am getting better so maybe the next time will look better. Well since I started this character I have learned alot about edge loops and keeping everything quads. Again thanks for comments and I will work on the shell.:attn:


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# 15 09-05-2006 , 01:39 AM
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OK another update sorry for the slow update if anyone still looks at this.

user added image

user added image

user added image

user added image

I wanted to make the shell different from a normal shell.:attn:

Please give comments thanks everyone.


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