Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
# 16 03-03-2011 , 05:18 PM
EduSciVis-er
Join Date: Dec 2005
Location: Toronto
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Hold 'v' and MMB click (drag slightly) on the vertex you want to snap to. That's a more precise way of positioning your pivot point, if that's what you're asking.

# 17 03-03-2011 , 07:48 PM
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wasnt asking on how to do it but which joint to snap the pivot point to .....thanks anyway

# 18 03-03-2011 , 07:57 PM
EduSciVis-er
Join Date: Dec 2005
Location: Toronto
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Sorry, I misunderstood. Looking at the image, it's the joint itself that should be directly in the center the circle. The joint drives the rotation of the geo, so I don't think it matters where the pivot point is. Maybe I'm still not understanding right.

# 19 03-03-2011 , 09:16 PM
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ummmmhh how would you go about rigging that specific leg

# 20 05-05-2011 , 12:17 PM
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small update on the modell

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