Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 15-04-2011 , 06:10 AM
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How can I fix these Tris?

Hey everyone... new to modeling here! Doing a tutorial on a game character where Tris would be no problem, however I plan to use ZBrush for most of my work so I want to learn how to keep things clean and fix issues like this.

Is there a way to get quads in here without running a split all the way through the arm for each tri to quad it all out? Also is there any place that has plenty of issues like this where you could go and see how other people fixed Tri problems so you can get ideas?

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# 2 15-04-2011 , 06:35 AM
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I think I got it! I just cut every other quad between the tris so each tri gets four sides. Any other better way?

# 3 15-04-2011 , 09:39 AM
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You could try this mate

cheers bullet

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bullet1968

"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
# 4 19-04-2011 , 06:16 AM
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or you could add an edge in the middle of all the tris but this would create kites. Bullets solution would produce cleaner over all geometry.


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