Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 23-06-2009 , 04:29 PM
monkey99's Avatar
Subscriber
Join Date: Feb 2008
Location: UK,Berkshire
Posts: 147

Taj Mhal

I've finished the Taj Mhal Tut and came up with this finished model.

Attached Thumbnails

Im Back and now 13 (:

Autume Challenge Nov 09
# 2 23-06-2009 , 10:58 PM
Chirone's Avatar
Subscriber
Join Date: Dec 2007
Location: NZ
Posts: 3,125
hey monkey, that's looking really sweet!

hope you learned heaps from it

(and happy 11th birthday!)




that's a "Ch" pronounced as a "K"

Computer skills I should have:
Objective C, C#, Java, MEL. Python, C++, XML, JavaScript, XSLT, HTML, SQL, CSS, FXScript, Clips, SOAR, ActionScript, OpenGL, DirectX
Maya, XSI, Photoshop, AfterEffects, Motion, Illustrator, Flash, Swift3D
# 3 24-06-2009 , 06:59 AM
monkey99's Avatar
Subscriber
Join Date: Feb 2008
Location: UK,Berkshire
Posts: 147
Chirone. Thanks for the comment.

I did this model last month but forgot to put on the forum.I also want to say if I can do this anyone can!!! :p


Im Back and now 13 (:

Autume Challenge Nov 09
# 4 07-07-2009 , 05:39 AM
Registered User
Join Date: May 2009
Posts: 153
wow!
gr8 work dude......
use d reference images of Taj & make d model as realistic as u can(surroundings,lighting,textures).......
which tut u followed for this?

# 5 07-07-2009 , 01:40 PM
monkey99's Avatar
Subscriber
Join Date: Feb 2008
Location: UK,Berkshire
Posts: 147
Architecture 101 tutorial from simply maya.


Im Back and now 13 (:

Autume Challenge Nov 09
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads